<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-18763745</id><updated>2011-12-14T18:51:43.668-08:00</updated><title type='text'>TIM McBURNIE INTERVIEW</title><subtitle type='html'>CHARACTER DESIGNER FOR GAMES</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tim-mcburnie-interview.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tim-mcburnie-interview.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-18763745.post-113146980277629919</id><published>2005-11-08T09:09:00.000-08:00</published><updated>2005-11-08T09:10:02.776-08:00</updated><title type='text'>BROUGHT TO YOU BY THE CHARACTER DESIGN BLOGSPOT</title><content type='html'>IF YOU WOULD LIKE TO SEE MORE CHARACTER DESIGNERS GO TO THE HOME PAGE BY &lt;a href="http://characterdesign.blogspot.com/"&gt;CLICKING HERE &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18763745-113146980277629919?l=tim-mcburnie-interview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tim-mcburnie-interview.blogspot.com/feeds/113146980277629919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18763745&amp;postID=113146980277629919' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default/113146980277629919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default/113146980277629919'/><link rel='alternate' type='text/html' href='http://tim-mcburnie-interview.blogspot.com/2005/11/brought-to-you-by-character-design_08.html' title='BROUGHT TO YOU BY THE CHARACTER DESIGN BLOGSPOT'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18763745.post-113146953758827484</id><published>2005-11-08T08:54:00.000-08:00</published><updated>2005-11-23T06:41:20.006-08:00</updated><title type='text'>THE INTERVIEW</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_80.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_80.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Tell me a little bit about yourself, about your life? Where did you go&lt;br /&gt;to school, and what classes did you study? What helped prepare you to&lt;br /&gt;become the artist that you are today?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm from Adelaide Australia,&lt;br /&gt;Where there is a major lack of commercial art schooling. So I found&lt;br /&gt;myself in a graphic design course after high school. Where I learned a&lt;br /&gt;lot of things, but not much drawing. I quit half way through. got a job&lt;br /&gt;in computer games as a texture artist for a while. but I found I really&lt;br /&gt;wanted to draw all day, not composite photos of walls into a handful of&lt;br /&gt;pixels. so I have spent the last few years teaching myself as much as&lt;br /&gt;possible. No idea if it's worked yet. but I wouldn't have it any other way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How do you go about designing a character, and what goes through your&lt;br /&gt;mind, from start to end? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I guess it depends what the character is for. But I tend to think in&lt;br /&gt;terms of shape and mass first. How big is the character. What shape are&lt;br /&gt;they, how do they hold them selves.&lt;br /&gt;normally I have an instant but fuzzy idea of what a character will look&lt;br /&gt;like, from reading the description or, if it's my own story, just from&lt;br /&gt;my head. This initial image is sometimes a mix of Cliché junk. but I&lt;br /&gt;find it hard to progress unless I get it out of my system first.&lt;br /&gt;So, even before looking at reference I get all that stuff out of my&lt;br /&gt;head. Sometimes it ends up a really nice original idea unfettered by&lt;br /&gt;logic and research. Other times it is just a horrible mess of stuff I&lt;br /&gt;have seen before.&lt;br /&gt;if it's good I might try and develop it. if it's rubbish then that spurs&lt;br /&gt;me on to find out why and see if I can make it better via research.&lt;br /&gt;Looking at what has been done before. What makes that kind of character&lt;br /&gt;work. Or not work.&lt;br /&gt;If there is a tight deadline or no spark of ideas then you can always&lt;br /&gt;fall back on tested ways of coming up with something interesting. For&lt;br /&gt;example drawing out lots of thumbnails and then developing them up,&lt;br /&gt;working with silhouette etc&lt;br /&gt;But generally I dislike any systematic approach. I try to follow the&lt;br /&gt;initial inspiration if it exists. which might be to draw a face, or a&lt;br /&gt;thumbnail pose. or to read a book about the world the character lives&lt;br /&gt;in. or to make up that world.&lt;br /&gt;If that initial inspiration pays off, I move with it. But it might also&lt;br /&gt;go bad. I might find that either the research is boring and I want to&lt;br /&gt;start drawing, or I know what the character will look like exactly, and&lt;br /&gt;drawing a thumbnail and building it up is just tedious. I will probably&lt;br /&gt;end up doing all of those things at some point but the order doesn't&lt;br /&gt;always matter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What do you think really helps you out in designing a character?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Probably number one would be to realise what the goal of the project is.&lt;br /&gt;Not every design has the same criteria for success. In many video games&lt;br /&gt;for example. the player sees the back of the character for the whole&lt;br /&gt;game. That backpack or whatever you put there better be pretty interesting!&lt;br /&gt;Ideally you want to flesh all aspects out. but there isn't always time.&lt;br /&gt;so getting to the heart of what will give maximum effect on a particular&lt;br /&gt;design helps me a lot. sometimes you can't change the proportion of the&lt;br /&gt;character due to technical limitations, so you might need to work on the&lt;br /&gt;dark and light patterns their clothing makes to create interest. Or the&lt;br /&gt;design might not be seen close up at all, and blowing out the shapes so&lt;br /&gt;they can read at long distance is important.&lt;br /&gt;If I misread this, it often leads to a lot of wasted time. or the design&lt;br /&gt;looks great on paper but when it needs to be translated into it's final&lt;br /&gt;medium it wont have such a good effect.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;From your own experience and maybe from some people that you know, what&lt;br /&gt;should we put in our portfolio and what should we not?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Never put anything in that isn't 110% your best work. first impressions&lt;br /&gt;are extremely important, you are only as good as your worst piece.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What are some of the things that you have worked on?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I have spent the last few years teaching myself and developing my own&lt;br /&gt;graphic novel ideas. so there isn't a whole lot.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Is there a character design you have done that you are most proud of?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;No.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What are you working on now? (If you can tell us)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I'm freelancing as a concept artist (mostly in computer games) while&lt;br /&gt;working on some personal story ideas that I hope to make into comics one&lt;br /&gt;day.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Where is the place you would like to work if you had a choice?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;My ultimate goal would be to work on my own stuff. so home studio it&lt;br /&gt;is....a bit lonely tho.&lt;br /&gt;Any studio where the people are nice and there is a good creative&lt;br /&gt;workflow would be good though :)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Who do you think are the top character designers out there?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ahh thats hard. I'm a big fan of Harald Siepermann who you interviewed&lt;br /&gt;earlier. but also a ton of the people who I know online inspire me greatly.&lt;br /&gt;guys like Kevin Dalton, Matt Rhodes, Ken Wong, Alex Stodolnik.. mostly&lt;br /&gt;because they are all younger than me but still kick my ass :(&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How do you go about coloring the character, what type of tools or&lt;br /&gt;media do you use?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I use painter 9 for 90% of it. Photoshop for scanning, saving, adjusting&lt;br /&gt;etc.&lt;br /&gt;I start with scanned line work, (mostly just done on any old paper, as&lt;br /&gt;long as it has a bit of tooth) clean it up in PS. Then in painter I&lt;br /&gt;start painting by blocking in colors with big brushes and try to get&lt;br /&gt;some interesting stuff happening. Then I refine things a bit more, and&lt;br /&gt;last I add thicker line work where I think it's needed. The process&lt;br /&gt;changes every time, but I tend to use a limited number of brushes in&lt;br /&gt;painter, 3 or 4. airbrush, loaded pallet knife, an oil pastel, and&lt;br /&gt;something like round camelhair. Although, as with the process, this&lt;br /&gt;changes as well when I find a new brush I like, or just get bored of&lt;br /&gt;using the same old ones.&lt;br /&gt;I also tend to use a lot of large airbrush washes, either just on a&lt;br /&gt;default layer or on an overlay layer, to adjust the global focus.&lt;br /&gt;hopefully this is locked down very early on but sometimes I am fiddling&lt;br /&gt;with it to the bitter end.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What type of things do you love to draw, and why?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Anything fantasy based. I have no idea why. I dislike having to draw&lt;br /&gt;real stuff and look at reference.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What part of designing a character is most fun and easy, and what is&lt;br /&gt;most hard?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Totally depends on the specific job. I'd like to think it should all be&lt;br /&gt;fun...but never easy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What are some of your favorite character designs and least favorite,&lt;br /&gt;which you have seen?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I like Brian Froud's work (Dark Crystal). That stuff became firmly&lt;br /&gt;implanted in my brain after watching it as a kid.&lt;br /&gt;I decline to say which ones I dislike.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What inspired you to become a Character Designer?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was never good at drawing backgrounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What are some of the neat things you have learned from other artists&lt;br /&gt;that you have worked with or seen?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;haha...&lt;br /&gt;`The only person you should never copy is yourself.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What wisdom could you give us, about being a character designer? Do you&lt;br /&gt;have any tips you could give?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Just keep doing it. Try as many different things as possible. Look at&lt;br /&gt;all sorts of designs. See what you like, what you don’t. Ask yourself&lt;br /&gt;why. Don’t dismiss anything. It might come in handy later. you might find&lt;br /&gt;you like stuff you hated 5 years ago and vice versa. Keep yourself open.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;If people would like to contact you, how would you like to be&lt;br /&gt;contacted? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;You can use &lt;strong&gt;tim@timmcburnie.com&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;my folio site is &lt;a href="http://www.timmcburnie.com/"&gt;http://www.timmcburnie.com/&lt;/a&gt;&lt;br /&gt;my personal site is &lt;a href="http://www.bugglefug.com/"&gt;http://www.bugglefug.com/&lt;/a&gt;&lt;br /&gt;or drop by my shared sketchblog at &lt;a href="http://www.bugglefug.com/dailyscribble/"&gt;http://www.bugglefug.com/dailyscribble/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Finally, do you have any of your art work for sale (sketchbook, prints,&lt;br /&gt;or anything) for people that like your work can know where and when to&lt;br /&gt;buy it?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Nope&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://characterdesign.blogspot.com/"&gt;CLICK HERE TO GO BACK TO THE CHARACTER DESIGN HOMEPAGE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18763745-113146953758827484?l=tim-mcburnie-interview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tim-mcburnie-interview.blogspot.com/feeds/113146953758827484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18763745&amp;postID=113146953758827484' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default/113146953758827484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default/113146953758827484'/><link rel='alternate' type='text/html' href='http://tim-mcburnie-interview.blogspot.com/2005/11/interview.html' title='THE INTERVIEW'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18763745.post-113146877421372542</id><published>2005-11-08T08:15:00.000-08:00</published><updated>2005-11-09T06:45:28.806-08:00</updated><title type='text'>HERE ARE SOME OF HIS DESIGNS</title><content type='html'>IF YOU WOULD LIKE TO SEE MORE CHARACTER DESIGNERS GO TO THE HOME PAGE BY &lt;a href="http://characterdesign.blogspot.com/"&gt;CLICKING HERE &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_71.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_71.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_70.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_70.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_69.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_69.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_73.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_73.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_61_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_61_2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/mountain.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/mountain.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_08.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_08.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_15.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_15.0.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/daily5_pencils.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/daily5_pencils.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/ideas_16.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/ideas_16.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_76.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_76.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_74.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_74.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_33.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_33.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/ideas_14.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/ideas_14.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_19.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_19.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_29.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_29.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_45.0.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_52.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_52.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_61.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_61.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_63.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_63.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_65.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_65.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/ideas_11.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/ideas_11.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/fairyqueen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/fairyqueen.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/enviroment-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/enviroment-1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Child_of_Legend_pg3_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Child_of_Legend_pg3_4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Child_of_Legend_pg1_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Child_of_Legend_pg1_2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Rin_daily_79.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Rin_daily_79.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/Vampier.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/Vampier.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/889/598/1600/rooftop-fight.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://photos1.blogger.com/blogger/889/598/320/rooftop-fight.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IF YOU WOULD LIKE TO SEE MORE CHARACTER DESIGNERS GO TO THE HOME PAGE BY &lt;a href="http://characterdesign.blogspot.com/"&gt;CLICKING HERE &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18763745-113146877421372542?l=tim-mcburnie-interview.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tim-mcburnie-interview.blogspot.com/feeds/113146877421372542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18763745&amp;postID=113146877421372542' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default/113146877421372542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18763745/posts/default/113146877421372542'/><link rel='alternate' type='text/html' href='http://tim-mcburnie-interview.blogspot.com/2005/11/here-are-some-of-his-designs.html' title='HERE ARE SOME OF HIS DESIGNS'/><author><name>Randall Sly</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_IVz6eiQYukI/TFQ3gtRuQkI/AAAAAAAAE2M/ao-Y6COTC_o/S220/WEBTAB.gif'/></author><thr:total>9</thr:total></entry></feed>
